ESP + Reorganizacja
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/*********************************************************************************
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* MIT License
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*
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* Copyright (c) 2020-2024 Gregg E. Berman
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*
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* https://github.com/HomeSpan/HomeSpan
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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********************************************************************************/
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////////////////////////////////////////////////////////////
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// //
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// HomeSpan: A HomeKit implementation for the ESP32 //
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// ------------------------------------------------ //
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// //
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// Example 7: Changing an Accessory's default name //
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// to distinguish On/Off from Dimmable LEDs //
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// //
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////////////////////////////////////////////////////////////
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#include "HomeSpan.h"
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#include "DEV_LED.h"
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void setup() {
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// As discusses in previous examples, the Home App automatically generates default names for each Accessory Tile
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// based on the Name provided in the second argument of homeSpan.begin(). And though you can change these names
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// both during, and anytime after, pairing, HAP also allows you to customize the default names themselves, so
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// something more intuitive is presented to the user when the device is first paired.
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// Changing the default name for an Accessory is done by adding an optional Name Characteristic to the
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// Accessory Information Service. This causes the Home App to use the value of that Characteristic as the default name
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// for an Accessory Tile, instead of generating one from the name used in homeSpan.begin().
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// Howevever, there is one caveat: The Name Characteristic has no affect when used in the first Accessory of a device.
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// Rather, the default name of the first Accessory Tile will always be shown by the Home App as the name specified in
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// homeSpan.begin() regardless of whether or not the Name Characteristic has been added to the Accessory Information Service.
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// Below is a replay of Example 6 showing how the Name Characteristic can be used to change the default names of the second
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// and third, but not the first, Accessory Tile.
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Serial.begin(115200);
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homeSpan.begin(Category::Lighting,"HomeSpan LED"); // Note this results in the default name of "HomeSpan LED", "HomeSpan LED 2", etc. for each Accessory Tile
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new SpanAccessory();
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new Service::AccessoryInformation();
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new Characteristic::Identify();
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new Characteristic::Name("Simple LED"); // This use of Name() will be ignored by the Home App. The default name for the Accessory will continue to be shown as "HomeSpan LED"
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new DEV_LED(16);
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new SpanAccessory();
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new Service::AccessoryInformation();
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new Characteristic::Identify();
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new Characteristic::Name("Dimmable LED"); // This DOES change the default name for the Accessory from "HomeSpan LED 2" to "Dimmable LED"
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new DEV_DimmableLED(17);
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new SpanAccessory();
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new Service::AccessoryInformation();
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new Characteristic::Identify();
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new Characteristic::Name(u8"Special chars ÄÖÜß"); // Use UTF-8 coded string for non-ASCII characters
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new DEV_DimmableLED(18);
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} // end of setup()
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//////////////////////////////////////
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void loop(){
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homeSpan.poll();
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} // end of loop()
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67
ESP32/HomeSpan-master/examples/07-AccessoryNames/DEV_LED.h
Normal file
67
ESP32/HomeSpan-master/examples/07-AccessoryNames/DEV_LED.h
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////////////////////////////////////
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// DEVICE-SPECIFIC LED SERVICES //
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////////////////////////////////////
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struct DEV_LED : Service::LightBulb { // ON/OFF LED
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int ledPin; // pin number defined for this LED
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SpanCharacteristic *power; // reference to the On Characteristic
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DEV_LED(int ledPin) : Service::LightBulb(){ // constructor() method
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power=new Characteristic::On();
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this->ledPin=ledPin;
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pinMode(ledPin,OUTPUT);
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} // end constructor
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boolean update(){ // update() method
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digitalWrite(ledPin,power->getNewVal());
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return(true); // return true
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} // update
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};
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//////////////////////////////////
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// Here's the new code defining DEV_DimmableLED - changes from above are noted in the comments
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struct DEV_DimmableLED : Service::LightBulb { // Dimmable LED
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LedPin *ledPin; // NEW! Create reference to LED Pin instantiated below
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SpanCharacteristic *power; // reference to the On Characteristic
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SpanCharacteristic *level; // NEW! Create a reference to the Brightness Characteristic instantiated below
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DEV_DimmableLED(int pin) : Service::LightBulb(){ // constructor() method
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power=new Characteristic::On();
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level=new Characteristic::Brightness(50); // NEW! Instantiate the Brightness Characteristic with an initial value of 50% (same as we did in Example 4)
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level->setRange(5,100,1); // NEW! This sets the range of the Brightness to be from a min of 5%, to a max of 100%, in steps of 1% (different from Example 4 values)
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this->ledPin=new LedPin(pin); // NEW! Configures a PWM LED for output to the specified pin. Note pinMode() does NOT need to be called in advance
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} // end constructor
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boolean update(){ // update() method
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// Here we set the brightness of the LED by calling ledPin->set(brightness), where brightness=0-100.
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// Note HomeKit sets the on/off status of a LightBulb separately from its brightness, which means HomeKit
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// can request a LightBulb be turned off, but still retains the brightness level so that it does not need
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// to be resent once the LightBulb is turned back on.
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// Multiplying the newValue of the On Characteristic ("power", which is a boolean) with the newValue of the
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// Brightness Characteristic ("level", which is an integer) is a short-hand way of creating the logic to
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// set the LED level to zero when the LightBulb is off, or to the current brightness level when it is on.
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ledPin->set(power->getNewVal()*level->getNewVal());
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return(true); // return true
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} // update
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};
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//////////////////////////////////
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