ESP + Reorganizacja
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/*********************************************************************************
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* MIT License
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*
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* Copyright (c) 2020-2024 Gregg E. Berman
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*
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* https://github.com/HomeSpan/HomeSpan
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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********************************************************************************/
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////////////////////////////////////////////////////////////
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// //
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// HomeSpan: A HomeKit implementation for the ESP32 //
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// ------------------------------------------------ //
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// //
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// Example 14: Emulated PushButtons //
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// //
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////////////////////////////////////////////////////////////
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#include "HomeSpan.h"
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#include "DEV_Blinker.h"
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void setup() {
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// Though HomeKit and the HomeKit Accessory Protocol (HAP) Specification provide a very flexible framework
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// for creating iOS- and MacOS-controlled devices, they do not contain every possible desired feature.
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//
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// One very common Characteristic HomeKit does not seem to contain is a simple pushbutton, like the type you
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// would find on a remote control. Unlike switches that can be "on" or "off", a pushbutton has no state.
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// Rather, a pushbutton performs some action when it's pushed, and that's all it does until it's pushed
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// again.
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//
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// Though HomeKit does not contain such a Characteristic, it's easy to emulate in HomeSpan. To do so, simply
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// define a Service with a boolen Characteristic (such as the On Characteristic), and create an update()
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// method to peform the operations to be executed when the "pushbutton" is "pressed" (i.e. set to true).
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//
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// You could stop there and have something in HomeKit that acts like a pushbutton, but it won't look like a
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// pushbutton because every time you press the tile for your device in HomeKit, the Controller will toggle
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// between showing it's on and showing it's off. Pressing a tile that shows the status is already ON, and will
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// change to OFF, when you actually want to re-trigger some sort of "on" action is not very satisfying.
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//
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// Ideally, we'd like HomeKit to acknowledge you've pressed the tile for the device by lighting up, sending
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// a request to update(), AND THEN resetting itself automatically to the "off" position a second or two later.
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// This would indeed emulate a light-up pushbutton.
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//
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// Fortunately, it is easy to emulate this in HomeSpan through the use of a Service's loop() function. Simply
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// code a derived Service as you normally would with its own update() method, and implement a loop() method
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// that "resets" one or more Characteristics after a set period of time. This is similar to what we did in the
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// with loop() methods in the prior two examples, except a lot simpler since the only logic is to set the value
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// of a Characteristic to "off" after a few seconds using timeVal() and setVal().
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//
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// Example 14 demonstrates this by implementing a "pushbutton" Service to blink an LED three times. By itself, this
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// is not very useful. But it is a good model for showing how to implement an IR LED that sends a Volume-Up command to
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// a TV; or an RF Transmitter to control to some remote device, like a ceiling fan.
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//
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// All the functionality is wrapped up in a newly-defined "DEV_Blinker" Service, which can be found in DEV_Blinker.h.
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// This new Service is a copy of the DEV_LED service from Example 9, with modifications to make it into a generic
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// blinking LED. As usual, changes and new lines between this Example 14, and original Example 9, are notably commented.
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Serial.begin(115200);
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homeSpan.begin(Category::Bridges,"HomeSpan Bridge");
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// Defines the Bridge Accessory
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new SpanAccessory();
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new Service::AccessoryInformation();
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new Characteristic::Identify();
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// *** NEW *** defines an LED Blinker Accessory attached to pin 16 which blinks 3 times
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new SpanAccessory();
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new Service::AccessoryInformation();
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new Characteristic::Identify();
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new Characteristic::Name("LED Blinker");
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new DEV_Blinker(16,3); // DEV_Blinker takes two arguments - pin, and number of times to blink
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} // end of setup()
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//////////////////////////////////////
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void loop(){
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homeSpan.poll();
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} // end of loop()
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////////////////////////////////////
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// DEVICE-SPECIFIC LED SERVICES //
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////////////////////////////////////
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// NOTE: This example is constructed only for the purpose of demonstrating how to
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// emulate a pushbutton in HomeSpan. The length of the blinking routine is MUCH longer
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// than HomeSpan should spend on an update(). To see how this effects HomeKit, try changing
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// the number of blinks to 50, or keep it at 3 and increase the delay times in update() so
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// that the blink routine takes 10 seconds or more. When activated, HomeKit will think the
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// device has become non-responsive if it does not receive a return message from update() within
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// a certain period of time.
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// In practice, pushbuton emulation is used for very short routines, such as driving
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// an IR LED or an RF transmitter to send a code to a remote device.
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// New and changed lines in comparison with Example 9 are noted as "NEW!"
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struct DEV_Blinker : Service::LightBulb { // LED Blinker
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int ledPin; // pin number defined for this LED
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int nBlinks; // NEW! number of times to blink
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SpanCharacteristic *power; // reference to the On Characteristic
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DEV_Blinker(int ledPin, int nBlinks) : Service::LightBulb(){ // constructor() method
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power=new Characteristic::On();
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this->ledPin=ledPin;
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this->nBlinks=nBlinks; // NEW! number of blinks
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pinMode(ledPin,OUTPUT);
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Serial.print("Configuring LED Blinker: Pin="); // initialization message
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Serial.print(ledPin);
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Serial.print(" Blinks="); // NEW! add output message for number of blinks
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Serial.print(nBlinks);
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Serial.print("\n");
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} // end constructor
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boolean update(){ // update() method
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// NEW! Instead of turning on or off the LED according to newValue, we blink it for
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// the number of times specified, and leave it in the off position when finished.
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// This line is deleted...
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// digitalWrite(ledPin,power->getNewVal());
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// and is replaced by...
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if(power->getNewVal()){ // check to ensure HomeKit is requesting we "turn on" this device (else ignore)
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LOG1("Activating the LED Blinker on pin=");
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LOG1(ledPin);
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LOG1("\n");
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for(int i=0;i<nBlinks;i++){ // loop over number of blinks specified
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digitalWrite(ledPin,HIGH); // turn pin on
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delay(100); // wait 100 ms
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digitalWrite(ledPin,LOW); // turn pin off
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delay(250); // wait 250 ms
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}
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} // if newVal=true
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// Note that the delays above of 100ms and 250ms are for illustrative purposes only
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// (and so you can see the LED blink). In practice, if you were controlling an IR LED
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// or an RF transmitter, the whole signal would likely transmit in 10ms total.
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return(true); // return true
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} // update
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// NEW! Here we implement a very simple loop() method that checks to see if the power Characteristic
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// is "on" for at least 3 seconds. If so, it resets the value to "off" (false).
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void loop(){
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if(power->getVal() && power->timeVal()>3000){ // check that power is true, and that time since last modification is greater than 3 seconds
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LOG1("Resetting Blinking LED Control\n"); // log message
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power->setVal(false); // set power to false
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}
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} // loop
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};
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//////////////////////////////////
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