ESP + Reorganizacja
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////////////////////////////////////
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// DEVICE-SPECIFIC LED SERVICES //
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////////////////////////////////////
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// NOTE: This example is constructed only for the purpose of demonstrating how to
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// emulate a pushbutton in HomeSpan. The length of the blinking routine is MUCH longer
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// than HomeSpan should spend on an update(). To see how this effects HomeKit, try changing
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// the number of blinks to 50, or keep it at 3 and increase the delay times in update() so
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// that the blink routine takes 10 seconds or more. When activated, HomeKit will think the
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// device has become non-responsive if it does not receive a return message from update() within
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// a certain period of time.
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// In practice, pushbuton emulation is used for very short routines, such as driving
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// an IR LED or an RF transmitter to send a code to a remote device.
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// New and changed lines in comparison with Example 9 are noted as "NEW!"
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struct DEV_Blinker : Service::LightBulb { // LED Blinker
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int ledPin; // pin number defined for this LED
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int nBlinks; // NEW! number of times to blink
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SpanCharacteristic *power; // reference to the On Characteristic
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DEV_Blinker(int ledPin, int nBlinks) : Service::LightBulb(){ // constructor() method
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power=new Characteristic::On();
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this->ledPin=ledPin;
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this->nBlinks=nBlinks; // NEW! number of blinks
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pinMode(ledPin,OUTPUT);
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Serial.print("Configuring LED Blinker: Pin="); // initialization message
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Serial.print(ledPin);
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Serial.print(" Blinks="); // NEW! add output message for number of blinks
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Serial.print(nBlinks);
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Serial.print("\n");
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} // end constructor
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boolean update(){ // update() method
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// NEW! Instead of turning on or off the LED according to newValue, we blink it for
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// the number of times specified, and leave it in the off position when finished.
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// This line is deleted...
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// digitalWrite(ledPin,power->getNewVal());
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// and is replaced by...
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if(power->getNewVal()){ // check to ensure HomeKit is requesting we "turn on" this device (else ignore)
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LOG1("Activating the LED Blinker on pin=");
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LOG1(ledPin);
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LOG1("\n");
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for(int i=0;i<nBlinks;i++){ // loop over number of blinks specified
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digitalWrite(ledPin,HIGH); // turn pin on
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delay(100); // wait 100 ms
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digitalWrite(ledPin,LOW); // turn pin off
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delay(250); // wait 250 ms
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}
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} // if newVal=true
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// Note that the delays above of 100ms and 250ms are for illustrative purposes only
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// (and so you can see the LED blink). In practice, if you were controlling an IR LED
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// or an RF transmitter, the whole signal would likely transmit in 10ms total.
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return(true); // return true
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} // update
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// NEW! Here we implement a very simple loop() method that checks to see if the power Characteristic
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// is "on" for at least 3 seconds. If so, it resets the value to "off" (false).
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void loop(){
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if(power->getVal() && power->timeVal()>3000){ // check that power is true, and that time since last modification is greater than 3 seconds
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LOG1("Resetting Blinking LED Control\n"); // log message
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power->setVal(false); // set power to false
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}
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} // loop
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};
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//////////////////////////////////
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