ESP + Reorganizacja
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@@ -0,0 +1,45 @@
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////////////////////////////////////////////////////
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// DEVICE-SPECIFIC PROGRAMMABLE SWITCH SERVICES //
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////////////////////////////////////////////////////
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struct DEV_ProgButton : Service::StatelessProgrammableSwitch { // Stateless Programmable Switch
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SpanCharacteristic *switchEvent; // reference to the ProgrammableSwitchEvent Characteristic
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DEV_ProgButton(int buttonPin, int index) : Service::StatelessProgrammableSwitch(){
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switchEvent=new Characteristic::ProgrammableSwitchEvent(); // Programmable Switch Event Characteristic (will be set to SINGLE, DOUBLE or LONG press)
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new Characteristic::ServiceLabelIndex(index); // set service label index (only required if there is more than one Stateless Programmable Switch per Service)
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new SpanButton(buttonPin); // create new SpanButton
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Serial.print("Configuring Programmable Pushbutton: Pin="); // initialization message
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Serial.print(buttonPin);
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Serial.print(" Index=");
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Serial.print(index);
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Serial.print("\n");
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} // end constructor
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// We do NOT need to implement an update() method or a loop() method - just the button() method:
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void button(int pin, int pressType) override {
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LOG1("Found button press on pin: "); // always a good idea to log messages
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LOG1(pin);
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LOG1(" type: ");
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LOG1(pressType==SpanButton::LONG?"LONG":(pressType==SpanButton::SINGLE)?"SINGLE":"DOUBLE");
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LOG1("\n");
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// All the action occurs in this single line below. We simply set the value of the Programmable Switch Event Characteristic
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// to the value provided by pressType. The values of pressType (0=SpanButton::SINGLE, 1=SpanButton::DOUBLE, and 2=SpanButton::LONG)
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// were designed to match the required values of the Programmable Switch Event Characteristic.
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switchEvent->setVal(pressType); // set the value of the switchEvent Characteristic
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}
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};
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//////////////////////////////////
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