Files
Arduino/ESP32/StadlerHomeKitUpgrade/DEV_LED.h
2025-07-22 20:54:20 +02:00

105 lines
3.3 KiB
C

extern int RedHomeKit;
extern int GreenHomeKit;
extern int BlueHomeKit;
extern int RedHomeKit;
extern bool turnOnFlag;
struct DEV_RgbLED : Service::LightBulb { // RGB LED (Command Cathode)
SpanCharacteristic *power; // reference to the On Characteristic
SpanCharacteristic *H; // reference to the Hue Characteristic
SpanCharacteristic *S; // reference to the Saturation Characteristic
SpanCharacteristic *V; // reference to the Brightness Characteristic
DEV_RgbLED() : Service::LightBulb(){ // constructor() method
power=new Characteristic::On();
H=new Characteristic::Hue(100); // instantiate the Hue Characteristic with an initial value of 0 out of 360
S=new Characteristic::Saturation(100); // instantiate the Saturation Characteristic with an initial value of 0%
V=new Characteristic::Brightness(100); // instantiate the Brightness Characteristic with an initial value of 100%
V->setRange(5,100,1); // sets the range of the Brightness to be from a min of 5%, to a max of 100%, in steps of 1%
// reczne ustawianie
power->setVal(1);
H->setVal(360);
S->setVal(100);
V->setVal(100);
RedHomeKit = 100;
GreenHomeKit = 100;
BlueHomeKit = 100;
// koniec recznego ustawiania
char cBuf[128];
Serial.print(cBuf);
} // end constructor
boolean update(){ // update() method
if (turnOnFlag == true){
power->setVal(1);
turnOnFlag = false;
}
boolean p;
float v, h, s, r, g, b;
h=H->getVal<float>(); // get and store all current values. Note the use of the <float> template to properly read the values
s=S->getVal<float>();
v=V->getVal<float>(); // though H and S are defined as FLOAT in HAP, V (which is brightness) is defined as INT, but will be re-cast appropriately
p=power->getVal();
char cBuf[128];
LOG1(cBuf);
if(power->updated()){
p=power->getNewVal();
sprintf(cBuf,"Power=%s->%s, ",power->getVal()?"true":"false",p?"true":"false");
} else {
sprintf(cBuf,"Power=%s, ",p?"true":"false");
}
LOG1(cBuf);
if(H->updated()){
h=H->getNewVal<float>();
sprintf(cBuf,"H=%.0f->%.0f, ",H->getVal<float>(),h);
} else {
sprintf(cBuf,"H=%.0f, ",h);
}
LOG1(cBuf);
if(S->updated()){
s=S->getNewVal<float>();
sprintf(cBuf,"S=%.0f->%.0f, ",S->getVal<float>(),s);
} else {
sprintf(cBuf,"S=%.0f, ",s);
}
LOG1(cBuf);
if(V->updated()){
v=V->getNewVal<float>();
sprintf(cBuf,"V=%.0f->%.0f ",V->getVal<float>(),v);
} else {
sprintf(cBuf,"V=%.0f ",v);
}
LOG1(cBuf);
LedPin::HSVtoRGB(h,s/100.0,v/100.0,&r,&g,&b); // since HomeKit provides S and V in percent, scale down by 100
int R, G, B;
R=p*r*100; // since LedPin uses percent, scale back up by 100, and multiple by status fo power (either 0 or 1)
G=p*g*100;
B=p*b*100;
RedHomeKit = R;
GreenHomeKit = G;
BlueHomeKit = B;
sprintf(cBuf,"RGB=(%d,%d,%d)\n",R,G,B);
LOG1(cBuf);
return(true); // return true
}
};