105 lines
3.3 KiB
C
105 lines
3.3 KiB
C
extern int RedHomeKit;
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extern int GreenHomeKit;
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extern int BlueHomeKit;
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extern int RedHomeKit;
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extern bool turnOnFlag;
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struct DEV_RgbLED : Service::LightBulb { // RGB LED (Command Cathode)
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SpanCharacteristic *power; // reference to the On Characteristic
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SpanCharacteristic *H; // reference to the Hue Characteristic
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SpanCharacteristic *S; // reference to the Saturation Characteristic
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SpanCharacteristic *V; // reference to the Brightness Characteristic
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DEV_RgbLED() : Service::LightBulb(){ // constructor() method
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power=new Characteristic::On();
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H=new Characteristic::Hue(100); // instantiate the Hue Characteristic with an initial value of 0 out of 360
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S=new Characteristic::Saturation(100); // instantiate the Saturation Characteristic with an initial value of 0%
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V=new Characteristic::Brightness(100); // instantiate the Brightness Characteristic with an initial value of 100%
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V->setRange(5,100,1); // sets the range of the Brightness to be from a min of 5%, to a max of 100%, in steps of 1%
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// reczne ustawianie
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power->setVal(1);
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H->setVal(360);
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S->setVal(100);
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V->setVal(100);
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RedHomeKit = 100;
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GreenHomeKit = 100;
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BlueHomeKit = 100;
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// koniec recznego ustawiania
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char cBuf[128];
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Serial.print(cBuf);
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} // end constructor
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boolean update(){ // update() method
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if (turnOnFlag == true){
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power->setVal(1);
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turnOnFlag = false;
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}
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boolean p;
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float v, h, s, r, g, b;
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h=H->getVal<float>(); // get and store all current values. Note the use of the <float> template to properly read the values
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s=S->getVal<float>();
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v=V->getVal<float>(); // though H and S are defined as FLOAT in HAP, V (which is brightness) is defined as INT, but will be re-cast appropriately
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p=power->getVal();
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char cBuf[128];
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LOG1(cBuf);
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if(power->updated()){
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p=power->getNewVal();
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sprintf(cBuf,"Power=%s->%s, ",power->getVal()?"true":"false",p?"true":"false");
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} else {
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sprintf(cBuf,"Power=%s, ",p?"true":"false");
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}
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LOG1(cBuf);
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if(H->updated()){
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h=H->getNewVal<float>();
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sprintf(cBuf,"H=%.0f->%.0f, ",H->getVal<float>(),h);
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} else {
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sprintf(cBuf,"H=%.0f, ",h);
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}
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LOG1(cBuf);
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if(S->updated()){
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s=S->getNewVal<float>();
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sprintf(cBuf,"S=%.0f->%.0f, ",S->getVal<float>(),s);
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} else {
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sprintf(cBuf,"S=%.0f, ",s);
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}
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LOG1(cBuf);
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if(V->updated()){
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v=V->getNewVal<float>();
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sprintf(cBuf,"V=%.0f->%.0f ",V->getVal<float>(),v);
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} else {
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sprintf(cBuf,"V=%.0f ",v);
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}
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LOG1(cBuf);
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LedPin::HSVtoRGB(h,s/100.0,v/100.0,&r,&g,&b); // since HomeKit provides S and V in percent, scale down by 100
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int R, G, B;
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R=p*r*100; // since LedPin uses percent, scale back up by 100, and multiple by status fo power (either 0 or 1)
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G=p*g*100;
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B=p*b*100;
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RedHomeKit = R;
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GreenHomeKit = G;
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BlueHomeKit = B;
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sprintf(cBuf,"RGB=(%d,%d,%d)\n",R,G,B);
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LOG1(cBuf);
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return(true); // return true
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}
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}; |