Display 128x128
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1502
ESP32/GRA_dspl_128x128/GRA_dspl_128x128/GRA_dspl_128x128.ino
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1502
ESP32/GRA_dspl_128x128/GRA_dspl_128x128/GRA_dspl_128x128.ino
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/*
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GraphicsTest.ino
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Universal 8bit Graphics Library (https://github.com/olikraus/u8g2/)
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Copyright (c) 2016, olikraus@gmail.com
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice, this list
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of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice, this
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list of conditions and the following disclaimer in the documentation and/or other
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materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
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CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
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INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <Arduino.h>
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#include <U8g2lib.h>
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#ifdef U8X8_HAVE_HW_SPI
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#include <SPI.h>
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#endif
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#ifdef U8X8_HAVE_HW_I2C
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#include <Wire.h>
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#endif
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/*
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U8g2lib Example Overview:
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Frame Buffer Examples: clearBuffer/sendBuffer. Fast, but may not work with all Arduino boards because of RAM consumption
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Page Buffer Examples: firstPage/nextPage. Less RAM usage, should work with all Arduino boards.
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U8x8 Text Only Example: No RAM usage, direct communication with display controller. No graphics, 8x8 Text only.
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*/
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U8G2_SH1107_SEEED_128X128_F_HW_I2C u8g2(U8G2_R0, /* reset=*/ U8X8_PIN_NONE);
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void u8g2_prepare(void) {
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u8g2.setFont(u8g2_font_6x10_tf);
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u8g2.setFontRefHeightExtendedText();
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u8g2.setDrawColor(1);
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u8g2.setFontPosTop();
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u8g2.setFontDirection(0);
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}
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void u8g2_box_frame(uint8_t a) {
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u8g2.drawStr( 0, 0, "drawBox");
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u8g2.drawBox(5,10,20,10);
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u8g2.drawBox(10+a,15,30,7);
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u8g2.drawStr( 0, 30, "drawFrame");
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u8g2.drawFrame(5,10+30,20,10);
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u8g2.drawFrame(10+a,15+30,30,7);
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}
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void u8g2_disc_circle(uint8_t a) {
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u8g2.drawStr( 0, 0, "drawDisc");
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u8g2.drawDisc(10,18,9);
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u8g2.drawDisc(24+a,16,7);
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u8g2.drawStr( 0, 30, "drawCircle");
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u8g2.drawCircle(10,18+30,9);
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u8g2.drawCircle(24+a,16+30,7);
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}
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void u8g2_r_frame(uint8_t a) {
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u8g2.drawStr( 0, 0, "drawRFrame/Box");
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u8g2.drawRFrame(5, 10,40,30, a+1);
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u8g2.drawRBox(50, 10,25,40, a+1);
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}
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void u8g2_string(uint8_t a) {
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u8g2.setFontDirection(0);
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u8g2.drawStr(30+a,31, " 0");
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u8g2.setFontDirection(1);
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u8g2.drawStr(30,31+a, " 90");
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u8g2.setFontDirection(2);
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u8g2.drawStr(30-a,31, " 180");
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u8g2.setFontDirection(3);
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u8g2.drawStr(30,31-a, " 270");
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}
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void u8g2_line(uint8_t a) {
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u8g2.drawStr( 0, 0, "drawLine");
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u8g2.drawLine(7+a, 10, 40, 55);
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u8g2.drawLine(7+a*2, 10, 60, 55);
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u8g2.drawLine(7+a*3, 10, 80, 55);
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u8g2.drawLine(7+a*4, 10, 100, 55);
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}
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void u8g2_triangle(uint8_t a) {
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uint16_t offset = a;
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u8g2.drawStr( 0, 0, "drawTriangle");
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u8g2.drawTriangle(14,7, 45,30, 10,40);
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u8g2.drawTriangle(14+offset,7-offset, 45+offset,30-offset, 57+offset,10-offset);
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u8g2.drawTriangle(57+offset*2,10, 45+offset*2,30, 86+offset*2,53);
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u8g2.drawTriangle(10+offset,40+offset, 45+offset,30+offset, 86+offset,53+offset);
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}
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void u8g2_ascii_1() {
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char s[2] = " ";
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uint8_t x, y;
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u8g2.drawStr( 0, 0, "ASCII page 1");
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for( y = 0; y < 6; y++ ) {
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for( x = 0; x < 16; x++ ) {
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s[0] = y*16 + x + 32;
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u8g2.drawStr(x*7, y*10+10, s);
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}
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}
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}
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void u8g2_ascii_2() {
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char s[2] = " ";
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uint8_t x, y;
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u8g2.drawStr( 0, 0, "ASCII page 2");
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for( y = 0; y < 6; y++ ) {
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for( x = 0; x < 16; x++ ) {
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s[0] = y*16 + x + 160;
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u8g2.drawStr(x*7, y*10+10, s);
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}
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}
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}
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void u8g2_extra_page(uint8_t a)
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{
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u8g2.drawStr( 0, 0, "Unicode");
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u8g2.setFont(u8g2_font_unifont_t_symbols);
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u8g2.setFontPosTop();
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u8g2.drawUTF8(0, 24, "☀ ☁");
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switch(a) {
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case 0:
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case 1:
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case 2:
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case 3:
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u8g2.drawUTF8(a*3, 36, "☂");
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break;
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case 4:
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case 5:
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case 6:
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case 7:
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u8g2.drawUTF8(a*3, 36, "☔");
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break;
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}
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}
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#define cross_width 24
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#define cross_height 24
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static const unsigned char cross_bits[] U8X8_PROGMEM = {
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0x00, 0x18, 0x00, 0x00, 0x24, 0x00, 0x00, 0x24, 0x00, 0x00, 0x42, 0x00,
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0x00, 0x42, 0x00, 0x00, 0x42, 0x00, 0x00, 0x81, 0x00, 0x00, 0x81, 0x00,
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0xC0, 0x00, 0x03, 0x38, 0x3C, 0x1C, 0x06, 0x42, 0x60, 0x01, 0x42, 0x80,
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0x01, 0x42, 0x80, 0x06, 0x42, 0x60, 0x38, 0x3C, 0x1C, 0xC0, 0x00, 0x03,
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0x00, 0x81, 0x00, 0x00, 0x81, 0x00, 0x00, 0x42, 0x00, 0x00, 0x42, 0x00,
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0x00, 0x42, 0x00, 0x00, 0x24, 0x00, 0x00, 0x24, 0x00, 0x00, 0x18, 0x00, };
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#define cross_fill_width 24
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#define cross_fill_height 24
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static const unsigned char cross_fill_bits[] U8X8_PROGMEM = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x18, 0x64, 0x00, 0x26,
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0x84, 0x00, 0x21, 0x08, 0x81, 0x10, 0x08, 0x42, 0x10, 0x10, 0x3C, 0x08,
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0x20, 0x00, 0x04, 0x40, 0x00, 0x02, 0x80, 0x00, 0x01, 0x80, 0x18, 0x01,
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0x80, 0x18, 0x01, 0x80, 0x00, 0x01, 0x40, 0x00, 0x02, 0x20, 0x00, 0x04,
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0x10, 0x3C, 0x08, 0x08, 0x42, 0x10, 0x08, 0x81, 0x10, 0x84, 0x00, 0x21,
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0x64, 0x00, 0x26, 0x18, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, };
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#define cross_block_width 14
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#define cross_block_height 14
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static const unsigned char cross_block_bits[] U8X8_PROGMEM = {
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0xFF, 0x3F, 0x01, 0x20, 0x01, 0x20, 0x01, 0x20, 0x01, 0x20, 0x01, 0x20,
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0xC1, 0x20, 0xC1, 0x20, 0x01, 0x20, 0x01, 0x20, 0x01, 0x20, 0x01, 0x20,
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0x01, 0x20, 0xFF, 0x3F, };
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void u8g2_bitmap_overlay(uint8_t a) {
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uint8_t frame_size = 28;
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u8g2.drawStr(0, 0, "Bitmap overlay");
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u8g2.drawStr(0, frame_size + 12, "Solid / transparent");
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u8g2.setBitmapMode(false /* solid */);
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u8g2.drawFrame(0, 10, frame_size, frame_size);
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u8g2.drawXBMP(2, 12, cross_width, cross_height, cross_bits);
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if(a & 4)
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u8g2.drawXBMP(7, 17, cross_block_width, cross_block_height, cross_block_bits);
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u8g2.setBitmapMode(true /* transparent*/);
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u8g2.drawFrame(frame_size + 5, 10, frame_size, frame_size);
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u8g2.drawXBMP(frame_size + 7, 12, cross_width, cross_height, cross_bits);
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if(a & 4)
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u8g2.drawXBMP(frame_size + 12, 17, cross_block_width, cross_block_height, cross_block_bits);
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}
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void u8g2_bitmap_modes(uint8_t transparent) {
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const uint8_t frame_size = 24;
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u8g2.drawBox(0, frame_size * 0.5, frame_size * 5, frame_size);
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u8g2.drawStr(frame_size * 0.5, 50, "Black");
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u8g2.drawStr(frame_size * 2, 50, "White");
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u8g2.drawStr(frame_size * 3.5, 50, "XOR");
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if(!transparent) {
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u8g2.setBitmapMode(false /* solid */);
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u8g2.drawStr(0, 0, "Solid bitmap");
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} else {
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u8g2.setBitmapMode(true /* transparent*/);
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u8g2.drawStr(0, 0, "Transparent bitmap");
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}
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u8g2.setDrawColor(0);// Black
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u8g2.drawXBMP(frame_size * 0.5, 24, cross_width, cross_height, cross_bits);
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u8g2.setDrawColor(1); // White
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u8g2.drawXBMP(frame_size * 2, 24, cross_width, cross_height, cross_bits);
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u8g2.setDrawColor(2); // XOR
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u8g2.drawXBMP(frame_size * 3.5, 24, cross_width, cross_height, cross_bits);
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}
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uint8_t draw_state = 0;
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void draw(void) {
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u8g2_prepare();
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switch(draw_state >> 3) {
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case 0: u8g2_box_frame(draw_state&7); break;
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case 1: u8g2_disc_circle(draw_state&7); break;
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case 2: u8g2_r_frame(draw_state&7); break;
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case 3: u8g2_string(draw_state&7); break;
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case 4: u8g2_line(draw_state&7); break;
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case 5: u8g2_triangle(draw_state&7); break;
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case 6: u8g2_ascii_1(); break;
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case 7: u8g2_ascii_2(); break;
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case 8: u8g2_extra_page(draw_state&7); break;
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case 9: u8g2_bitmap_modes(0); break;
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case 10: u8g2_bitmap_modes(1); break;
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case 11: u8g2_bitmap_overlay(draw_state&7); break;
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}
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}
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void setup(void) {
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u8g2.begin();
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}
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void loop(void) {
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// picture loop
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u8g2.clearBuffer();
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draw();
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u8g2.sendBuffer();
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// increase the state
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draw_state++;
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if ( draw_state >= 12*8 )
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draw_state = 0;
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// delay between each page
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delay(100);
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}
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